Albeit having 1,000,000 HP, it takes very heavy damage when shot at the core. The fight itself is pretty straightforward, just rush backwards and shoot any projectile or enemy it spawns, grab the repair power-ups to survive and attack it when its core is exposed, especially if the player has Serious Damage.large red projectiles that start slowly but then gain in speed, exploding upon reaching the player, a wall or the ground.a spread of green projectiles that slowly home in on the player.spinning projectiles that bounce off walls.large green energy spheres that chase after the player and explode on contact.two clusters of bullets that then spread outwards in all directions.bombs into the arena that explode shortly after the player makes contact with them.three lines of bullets in a cone formation.It attacks solely via its two large cannons, each of which attacks independently of the other. This time it is wholly stationary however and the only enemy in the game to not cause any contact damage. Like its appearance in Serious Sam 2, the Mental Institution is the largest enemy in the game and boasts a wide variety of projectile attacks to hurl at the player, gaining additional attacks as it takes damage. If the player does not finish the boss quickly, it will splatter them with its wheels, killing them instantly. After that attack, the core stays exposed until the end of the fight.The sixth attack consists of firing a large amounts of missiles.The fifth attack consists of three waves of regular fatso fighters.The fourth attack consists of shooting cannonballs at the player.Unlike the regular counterparts, each one has a larger amount of bombs than the regular fighter, making it nearly impossible to dodge completely. The third attack consists of three waves of modified seagull fighters.Its second attack is to launch fireballs at the target. ![]()
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